After two years of work towards increasing adults’ literacy, numeracy and transversal skills through gamified museum methodologies, our journey is finally ending.
Through this project, we aimed to improve and increase the quantity of high-quality learning materials adapted to the needs of people with low skills. We developed mathematical resources with a gamified and non-formal structure to achieve this goal.
Among the resources created in this project, we can find the methodological guide where we introduce the key concepts of the project, the demographics of the target group and examples of mathematical museums, how we can use them to learn, and finally, how we aimed to materialise all this knowledge in the framework of the project.
The STEM Module on 3D Modelling and the Laboratory Manual are guides to teach the steps and materials needed to use a 3D printer. A tool that offers a lot of possibilities to create material adapted to the specific necessities of the learners at a lower cost than in a traditional manufacturer. 3D printers are essential to the project since they allowed us to materialise all the mathematical resources we worked on.
Development of the Skyscraper exhibit with 3D printed elements during our 3rd transnational meeting in Athens
Finally, we have the Gamified Mobile Museum, with its 16 exhibits designed to ease adult mathematics learning. All the exhibits contain a board, a blueprint, a DIY creation kit, a lesson plan, and a worksheet, so that all the organisations and individuals who want to use them can do it easily. It’s important to point out that even if 3D printing is a main component of the project, not all the exhibits require a 3D printer to be able to make them. A few of them, such as Origami and Geometry or Find the outcome, only require paper and a pen, which increases their applicability in all contexts.
Aside from the printed materials, a series of five videos show the experience of using the exhibits in different contexts, which helps understand the type of exercises available.
In addition to the results produced, this project has allowed us to conduct several international meetings to share ideas and better understand how every partner develops and uses the different materials. Moreover, this project has been shared at the ALM29 Conference to discuss the topic of Numeracy and Social Impact on adult education and all the partners have participated in several exhibitions to show the Gamified Mobile Museum.
Part of the Numeric[All] team working on improving the exhibits during our LTTA in Barcelona
These two years have been an intense journey for all the partners, and the effort and commitment of all of them can be seen in the different outcomes and their variety and quality, making learning numeracy and literacy basic skills more accessible for adults.
Goodbye from the Numeric[All] team
As we reflect on the milestones that we have reached, we are profoundly thankful for all the people who joined us on this remarkable journey and contributed to make the Numeric[All] project a success. All these diverse talents, perspectives and efforts have truly enriched the project. As we say goodbye, we express our deepest gratitude for your invaluable contributions and look forward to crossing paths again on future endeavours. Until then, goodbye and best wishes on your mathematical journey!